<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace V5 Site Server v5.13.594-SNAPSHOT-1 (http://www.squarespace.com) on Fri, 12 Jun 2026 12:06:36 GMT--><?xml-stylesheet type="text/css" href="/universal/styles/feed.css"?><rss version="2.0"><channel><title>Mixed-Media - Comments</title><link>http://critical-gaming.com/mixed-media/</link><description></description><copyright></copyright><language>en-US</language><generator>Squarespace V5 Site Server v5.13.594-SNAPSHOT-1 (http://www.squarespace.com)</generator><item><title>Timmy comments on Netflix Journal: Bolt</title><author>Timmy</author><pubDate>Fri, 13 Sep 2013 00:32:09 +0000</pubDate><link>http://critical-gaming.com/mixed-media/netflix-journal-bolt.html#comments</link><guid isPermaLink="false">278256:3116757:comment/20381282</guid><description><![CDATA[<p>Great review! Although I couldn&#39;t agree less with the characterization bit. Yes, Rhino and the agent are both terribly shallow, but Bolt and Mittens, Bolt in particular had some really interesting character development. </p><p>Bolt in particular is so innocent and lovable, and it really hurts seeing him being torn apart emotionally, repeatedly throughout the film.</p>]]></description></item><item><title>industrial design concepts comments on Speed Racer: A Few Comments</title><author>industrial design concepts</author><pubDate>Tue, 11 Sep 2012 08:34:35 +0000</pubDate><link>http://critical-gaming.com/mixed-media/speed-racer-a-few-comments.html#comments</link><guid isPermaLink="false">278256:3116757:comment/18976917</guid><description><![CDATA[<p>The movie didn&#39;t waste any time. From the opening scene, the story races along until the blazing finish. Aside from the &quot;we don&#39;t have a car&quot; issue before the final race, I haven&#39;t found any plot holes.</p>]]></description></item><item><title>Richard Terrell (KirbyKid) comments on The Spirit of the Game</title><author>Richard Terrell (KirbyKid)</author><pubDate>Mon, 15 Nov 2010 05:33:25 +0000</pubDate><link>http://critical-gaming.com/mixed-media/the-spirit-of-the-game.html#comments</link><guid isPermaLink="false">278256:3116757:comment/10527268</guid><description><![CDATA[<p>@ xot</p><p>Nice response. </p><p>On a similar note, but the flip side... having my disbelief suspended isn&#39;t why I love games. But at the same time, I love being fully engaged emotionally, physically, and mentally. I never believe that the game is real (or forget it&#39;s just an artifice) but how I relate to the experiences, devote my time/attention, and interact with the system are all real. </p><p>Everything I brought to the table in competitive Smash Brothers was an extension of my life (however big the part that was extended).A match was a test of one players&#39; will fighting another for survival. </p><p>So I can see where you&#39;re coming from. Allowing oneself to buy into the premise of a work of art (or anything really) gives one the powerful ability to relate and share experiences. Just like there are many ways to experience a sport (from the player&#39;s perspective to the fan&#39;s) the experiences stem from the work itself.</p><p> I hope you still can find some fever dreams in gaming yet?</p>]]></description></item><item><title>xot comments on The Spirit of the Game</title><author>xot</author><pubDate>Mon, 15 Nov 2010 05:03:48 +0000</pubDate><link>http://critical-gaming.com/mixed-media/the-spirit-of-the-game.html#comments</link><guid isPermaLink="false">278256:3116757:comment/10527134</guid><description><![CDATA[<p>Interesting critique. I think you hit the nail on the head, at least as far why the commercial &quot;works&quot; for you and probably many others -- certainly those within the target audience.</p><p>I had a completely different reaction. It seemed incredibly crass to me and I didn&#39;t enjoy it at all. Likewise, my time with the classic Counter-Strike -- the only multiplayer FPS I&#39;ve ever played with any regularity -- didn&#39;t feel like a sport to me, even if that&#39;s the most apt comparison. </p><p>I enjoy being able to become emotionally invested in games, buying into their premise as I would a film. When I played Counter-Strike, it generally felt like a very real, intense life-and-death struggle to me. It was kill or be killed, served up fresh each round, and KD ratio posturing meant very little to me. I can&#39;t say it was an entirely pleasurable experience, but it was a compelling and evocative one, which, like film, is something I appreciate from games when they can give it to me.</p><p>As multiplayer FPS games become more sport-like and socially competitive, particularly through the party-like atmosphere of voice chat, I&#39;ve lost almost all interest in them. Suspension of disbelief is no long attainable. Settling down in the dark to absorb The Seventh Seal and trying to screen it at a frat house blowout are not the same thing. I&#39;m not saying these games have gone down the wrong path. What they are doing is a very worthy and effective way to connect people, which is what multiplayer gaming should be all about. It&#39;s just not a path I&#39;m much interested in following. I miss my shared fever dreams.</p>]]></description></item><item><title>Richard Terrell (KirbyKid) comments on Netflix Journal: Tokyo Godfathers</title><author>Richard Terrell (KirbyKid)</author><pubDate>Wed, 11 Aug 2010 21:14:15 +0000</pubDate><link>http://critical-gaming.com/mixed-media/netflix-journal-tokyo-godfathers.html#comments</link><guid isPermaLink="false">278256:3116757:comment/9327524</guid><description><![CDATA[<p>@ Bryan</p><p>Compared to Paprika (which I've only seen once) I think I know exactly what you're talking about. Paprika is more like a mind trip.</p>]]></description></item><item><title>Bryan Rosander comments on Netflix Journal: Tokyo Godfathers</title><author>Bryan Rosander</author><pubDate>Wed, 11 Aug 2010 20:54:54 +0000</pubDate><link>http://critical-gaming.com/mixed-media/netflix-journal-tokyo-godfathers.html#comments</link><guid isPermaLink="false">278256:3116757:comment/9327438</guid><description><![CDATA[<p>I remember this movie using a lot of plot twists and a much milder version of the mix of imagination and reality than his other works.</p><p>It also focused more heavily on character development and featured multiple protagonists.</p>]]></description></item><item><title>Richard Terrell (KirbyKid) comments on Netflix Journal: Persepolis</title><author>Richard Terrell (KirbyKid)</author><pubDate>Sun, 01 Aug 2010 21:33:09 +0000</pubDate><link>http://critical-gaming.com/mixed-media/netflix-journal-persepolis.html#comments</link><guid isPermaLink="false">278256:3116757:comment/9189872</guid><description><![CDATA[<p>@ Daniel Primed</p><p>lol. </p><p>I have the most experience with stories from America and Japan. Or perhaps, these are the styles that I write about and watch most often. In my head I have a map of different storytelling styles. I wanted to convey that this story was very unlike two styles I know very well. But instead of explaining the mental map, I just left it how it is.  :(</p><p>I guess I follow stories from other places around the world, but I typically don't remember where they're from or author names. Really, I like to evaluate things purely based on theory cause I don't have to worry so much about histories or cultural categories. I'll leave all of that to you!</p>]]></description></item><item><title>Daniel Primed comments on Netflix Journal: Persepolis</title><author>Daniel Primed</author><pubDate>Sun, 01 Aug 2010 14:09:31 +0000</pubDate><link>http://critical-gaming.com/mixed-media/netflix-journal-persepolis.html#comments</link><guid isPermaLink="false">278256:3116757:comment/9188492</guid><description><![CDATA[<p>Before I left for China I was planning on reading the original Persepolis comic, but alas I never did get around to it. Based on your insight, I think that I will have to check out the movie. Thanks.</p><p>I must say though, I almost laughed aloud when I read &quot;The telling of her story is neither western (American) or eastern (Japanese)&quot;. Surely, you don't think that the world, or at least the one of storytelling, exists in these dichotomies? I'm not sure if you conveyed your meaning right there. :/</p>]]></description></item><item><title>axcho comments on Netflix Journal: Fantastic Mr. Fox</title><author>axcho</author><pubDate>Sun, 01 Aug 2010 01:54:59 +0000</pubDate><link>http://critical-gaming.com/mixed-media/netflix-journal-fantastic-mr-fox.html#comments</link><guid isPermaLink="false">278256:3116757:comment/9187249</guid><description><![CDATA[<p>I found the movie really weird and inspiring when I saw it too, and I'm pleasantly surprised to see a review of it here!</p><p>The 2D side-scrolling segments definitely called to mind a video game, and it got me thinking about the possibilities of a 3D story-based game where all the action segments are in 2D. I thought the stop-motion puppet art style would be really cool to see in a game as well.</p><p>Thanks for the link to my AS3 guide, by the way! Good luck starting with Flash! :D</p>]]></description></item><item><title>Hawke comments on Speed Racer: A Few Comments</title><author>Hawke</author><pubDate>Sat, 24 Jul 2010 08:19:13 +0000</pubDate><link>http://critical-gaming.com/mixed-media/speed-racer-a-few-comments.html#comments</link><guid isPermaLink="false">278256:3116757:comment/9113124</guid><description><![CDATA[<p>Ye very nice post indeed. Im starting to really like this blog!</p>]]></description></item></channel></rss>